Largely the same as the DRPG rules. Trump artists may have their Trump Deck as a Personal Item, which they will be able to find again if lost, as per Creatures and Artefacts (q.v.). This costs no additional points.
Trump can be bought partially in three stages, with each stage being the pre-requisite for the next.
Trump Sketches (10 points)
(Novice level - requires a ranked Psyche)
Allows the artist to create very basic Trumps. Trumps sketches
are usually only good for two or three uses if used for
communication only, and only one use if used for transportation.
After this they literally burn up. If unused they tend to lose
their power after a couple of days. They are harder to use
than more permanent Trumps and are limited in range.
At this level, it takes several hours (an absolute beginner
might take a day or longer) to produce a sketch. The artist
can also identify incoming Trump calls by sensing the activity
in the caller's Trump. This requires them to (a) possess, and
(b) be able to touch the Trump in question.
Temporary Trumps (10 Points)
(Initiate level - requires Trump Sketches)
Allows the artist to create more permanent Trumps which can be
used by other people. Temporary Trumps fade to uselessness
after a couple of weeks if unused, and last about a week if
used solely for communication. If used for transportation on
a regular basis, they burn up after a couple of days.
At this level, it takes several hours to create a temporary
Trump, but less than half an hour to produce a Trump sketch.
The artist is not only able to identify incoming Trump calls
as above, but can also sense (again by touch) Trump energies
in other constructs (physical or non-physical) and in people.
Full Trumps (10 points)
(Adept level - requires Temporary Trumps)
Allows the artist to create fully-fledged, permanent Trumps which
can be used repeatedly by other people without running out.
At this level full Trumps take several hours to create, temporary
Trumps take about an hour, and Trump sketches can be knocked off
in about five minutes. The artist no longer has to touch an
object or person in order to detect Trump energies in them,
although they do have to be standing very close to them, and
they still need to finger through their Trump deck to identify
incoming callers. They can also detect the aftereffects of
Trump usage (e.g., they can tell if someone has recently
Trumped in or out of a room), although bear in mind that the
residues of Trump activity tend to fade quickly.
Using Trumps
The higher your Psyche, the faster you can complete a working
Trump. Trumps have an effective range, also based on the user's
Psyche. The higher your Psyche, the easier it is to Trump long
"distances". Also, in order to force a Trump contact on someone,
you need a fairly significant Psyche advantage over them. Forcing
difficult contacts is quite tiring (as is creating a Trump in the
first place), so Endurance is also a factor. The first level of
contact over a Trump link is mind-to-mind - you can see and
converse with each other, but not touch. Physical contact
requires a bit more effort, especially if one of the parties
resists such a move.